I have a serius addiction to jackets
Jun. 6th, 2010 08:33 pm
So two weeks ago I just got a job and that leaves me bit occupied for most of the time but I just had to use the long weekend we had to put up something.
It's a long jacket. I have this thing with jackets on my sims. I love them and can have enough of them. I just love the layered look. I also developed a thing for separates.
It's not much and I do plan to do few more recolors but that will probably have to wait for next weekend (or some other if I find some other project that will posses me in meantime).
I basically took my favorite jacket tops mashed them together (i keep mixing mesh and mash, silly me) and than fiddled and added stuff till I was not unhappy with it. So credit goes to Lyholy and migamoo.
I tried adding fat morphs but somewhere on the way I lost some bone assignation information and got Err: no quaternion values stored. And since I was anxious to start doing textures I just gave up on it. Anyone knows good tutorials for those?
So anyway the closeups:

And

P.S.
If someone would like to recolor or re-texture or whatever it is called (???) leave a comment and I'll put .psd up that will make your life easier.
no subject
on 2010-06-06 10:49 pm (UTC)Is this mesh untuckable? Because I really like untuckables and this jacket is really nice XD
no subject
on 2010-06-06 11:05 pm (UTC)no subject
on 2010-06-07 05:41 am (UTC)Untuckable? I believe so. The under top is rather short and the jacket bottom is alpha layers. (Untuckable means that it will not be covered with bottom texture right? Sims terminology is giving me some trouble)
no subject
on 2010-06-07 12:44 pm (UTC)no subject
on 2010-06-07 12:55 pm (UTC)no subject
on 2010-06-07 01:29 pm (UTC)Untuckable is when the top is smooth so that the, in this case, under top texture can be extended down to work with untuckable alphas on pants and skirts.
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on 2010-06-07 05:27 pm (UTC)How nice to see you've got a LJ now, I love your things over at GoS. I hope you don't mind me adding you so I can keep track of your updates :)
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on 2010-06-07 06:12 pm (UTC)So I checked it and it does seem to be smooth. It is actually a part of original mesh I've build upon and I didn't change the top part.
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on 2010-06-07 08:28 pm (UTC)no subject
on 2010-06-07 11:15 pm (UTC)no subject
on 2010-06-12 09:31 am (UTC)no subject
on 2010-07-20 08:45 pm (UTC)