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[personal profile] lillany

 

So two weeks ago I just got a job and that leaves me bit occupied for most of the time but I just had to use the long weekend we had to put up something.

It's a long jacket. I have this thing with jackets on my sims. I love them and can have enough of them. I just love the layered look. I also developed a thing for separates. 
It's not much and I do plan to do few more recolors but that will probably have to wait for next weekend (or some other if I find some other project that will posses me in meantime).

I basically took my favorite jacket tops mashed them together (i keep mixing mesh and mash, silly me) and than fiddled and added stuff till I was not unhappy with it. So credit goes to Lyholy and  migamoo.

I tried adding fat morphs but somewhere on the way I lost some bone assignation information and got Err: no quaternion values stored‎. And  since I was anxious to start doing textures I just gave up on it.  Anyone knows good tutorials for those?

So anyway the closeups:
 



And

 

Download

 P.S.

If someone would like to recolor or re-texture or whatever it is called (???) leave a comment and I'll put .psd up that will make your life easier.



on 2010-06-06 10:49 pm (UTC)
Posted by [identity profile] fated-oph3lia.livejournal.com
I've not had that happen with a fat morph before. Did you duplicate the normal morph in milkshape and then edit that or join the fat morph to another fat morph? The latter is more likely to cause glitches. Fat morphs are covered in the general clothes meshing tutorials on MTS. I think there's a mention of them in a tutorial on GoS that's about pregnancy morphs (Similar thing, just different shape and comments).

Is this mesh untuckable? Because I really like untuckables and this jacket is really nice XD

on 2010-06-06 11:05 pm (UTC)
Posted by [identity profile] pinketamine.livejournal.com
I really like it!!!

on 2010-06-07 05:41 am (UTC)
Posted by [identity profile] lillany.livejournal.com
I was fiddling with original fat morph. That must have gone wrong I guess. I'll have to study those tutorials more next time.
Untuckable? I believe so. The under top is rather short and the jacket bottom is alpha layers. (Untuckable means that it will not be covered with bottom texture right? Sims terminology is giving me some trouble)

on 2010-06-07 12:44 pm (UTC)
Posted by [identity profile] yuichen.livejournal.com
Aww these are super cute! Thanks for sharing =D

on 2010-06-07 12:55 pm (UTC)
Posted by [identity profile] darkestvoices.livejournal.com
These look great!

on 2010-06-07 01:29 pm (UTC)
Posted by [identity profile] fated-oph3lia.livejournal.com
I would explain more clearly, but it's become so automatic to me that I can't think what I actually do off the top of my head.

Untuckable is when the top is smooth so that the, in this case, under top texture can be extended down to work with untuckable alphas on pants and skirts.

on 2010-06-07 05:27 pm (UTC)
Posted by [identity profile] bunheadsbuns.livejournal.com
These look stunning! I love the layered look too :)

How nice to see you've got a LJ now, I love your things over at GoS. I hope you don't mind me adding you so I can keep track of your updates :)

on 2010-06-07 06:12 pm (UTC)
Posted by [identity profile] lillany.livejournal.com
silly me. That makes sense :D
So I checked it and it does seem to be smooth. It is actually a part of original mesh I've build upon and I didn't change the top part.

on 2010-06-07 08:28 pm (UTC)
Posted by [identity profile] bombardingsheep.livejournal.com
Oh, I love these jackets, I don't have anything like them in my game :DD Thank you!

on 2010-06-07 11:15 pm (UTC)
Posted by [identity profile] eliane1239.livejournal.com
so pretty! thank you for sharing :D

on 2010-06-12 09:31 am (UTC)
Posted by [identity profile] justams.livejournal.com
These look great. I've been missing something like this. Thanks so much for sharing! :D

on 2010-07-20 08:45 pm (UTC)
Posted by [identity profile] psychosim.livejournal.com
These look great, thank you very much!
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