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So two weeks ago I just got a job and that leaves me bit occupied for most of the time but I just had to use the long weekend we had to put up something.

It's a long jacket. I have this thing with jackets on my sims. I love them and can have enough of them. I just love the layered look. I also developed a thing for separates. 
It's not much and I do plan to do few more recolors but that will probably have to wait for next weekend (or some other if I find some other project that will posses me in meantime).

I basically took my favorite jacket tops mashed them together (i keep mixing mesh and mash, silly me) and than fiddled and added stuff till I was not unhappy with it. So credit goes to Lyholy and  migamoo.

I tried adding fat morphs but somewhere on the way I lost some bone assignation information and got Err: no quaternion values stored‎. And  since I was anxious to start doing textures I just gave up on it.  Anyone knows good tutorials for those?

So anyway the closeups:
 



And

 

Download

 P.S.

If someone would like to recolor or re-texture or whatever it is called (???) leave a comment and I'll put .psd up that will make your life easier.



on 2010-06-07 05:41 am (UTC)
Posted by [identity profile] lillany.livejournal.com
I was fiddling with original fat morph. That must have gone wrong I guess. I'll have to study those tutorials more next time.
Untuckable? I believe so. The under top is rather short and the jacket bottom is alpha layers. (Untuckable means that it will not be covered with bottom texture right? Sims terminology is giving me some trouble)

on 2010-06-07 01:29 pm (UTC)
Posted by [identity profile] fated-oph3lia.livejournal.com
I would explain more clearly, but it's become so automatic to me that I can't think what I actually do off the top of my head.

Untuckable is when the top is smooth so that the, in this case, under top texture can be extended down to work with untuckable alphas on pants and skirts.

on 2010-06-07 06:12 pm (UTC)
Posted by [identity profile] lillany.livejournal.com
silly me. That makes sense :D
So I checked it and it does seem to be smooth. It is actually a part of original mesh I've build upon and I didn't change the top part.

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